---------------------------------------------
--  Serpentine Tail
--
--  Description: Deals heavy damage to a target behind the user.
--  Type: Physical
--  2-3 Shadows
--  Range: Back
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");

---------------------------------------------
function onMobSkillCheck(target,mob,skill)

    if (mob:getFamily() == 316) then
        local mobSkin = mob:getModelId();

        if (mobSkin == 1796) then
            return 0;
        else
            return 1;
        end
    elseif (mob:getFamily() == 313) then -- Tinnin
        if (mob:AnimationSub() < 2 and target:isBehind(mob, 48) == true) then
            return 0;
        else
            return 1;
        end
    end

    return 0;
end;

function onMobWeaponSkill(target, mob, skill)

    local numhits = 1;
    local accmod = 1;
    local dmgmod = 4.25;
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,2,3,4);
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,MOBPARAM_3_SHADOW);

    target:delHP(dmg);
    return dmg;
end;
